Well, it seems that Nintendo has done it again. After the mediocre performance of the N64 and the less-than-spectacular Gamecube, the Wii is a huge success. Going against current trends, Nintendo stuck to their vision of fun over technological dominance.
In contrast, Sony and Microsoft have spent billions of dollars in the battle for the space under the living-room television; a field dominated by machines which try to combine every possible technology under the sun.
(True convergence will never work; since completion is an utopia which will never be attained.)
While the Playstation3 and the Xbox 360 tried to be true multimedia machines, there always seemed to be lacking something. Either the technology was incomplete, or the implemented poorly. For instance, the xbox360 does not have an internet browser, while the Playstation3 has a poorly implemented online messenger service.
Nintendo, however, went in a complete different direction. They tapped into a market previously thought unreachable by the conventional videogame industry: people who do not play videogames.
It seemed that the biggest hurdle of non-gamers (is this term can be used) was the input method traditionally required for videogames. Faced with a game controller with more than 10 buttons and input methods, it is no wonder that there is a natural reluctancy towards using such a device.
Furthermore, a lot of people do not “get” the relationship between a controller and an on-screen activity.
The Wii changed all that, by drastically reducing the number of input methods involved, and by establishing a direct link between input and on-screen reaction.
In retrospect, this only seemd natural. But Nintendo was the only company with the guts to pull it off.
Hardware
35
Wii thoughts
The current state of Western society worries me. The relentless pace of ever-innovative technology is overwhelming. On the one hand, consumer technology is becoming increasingly more sophisticated each year. Faster, smaller, better; the waves of innovation crash with an increasing frequency upon the shores of willing consumerism. With each wave, more consumers feel compelled to upgrade, to adapt, to evolve in order to keep up with the latest in electronics.
Only a couple of years ago, the Western society could be divided between the computer-literate and the illiterate. Nowadays, the have-nots become an increasingly larger group, as consumers scramble to stay ahead and even to keep up.
I don’t think there has never been a time when so much innovation has been developed in such a short span of time; a renaissance of technology. The aristocracy, so prevalent at the time, will rise again in the form of the Digirati; those who have the ability to stay ahead of the pack and evolve.
In five years time, I predict that the increased use of technological implants will mark this divide of society. And then, the interesting times will start.

Let me make a statement first:
With the release of the PSP, Sony will become the largest entertainment company ever. If you doubt this statement, then read on.
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Now that the Big Guys in the game industry have presented their respective E3 announcements, it is time to analyze what the fuss is all about. This week, the Nintendo DS will bear some of my scrutiny, with the Sony PSP following next week.
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