As I lay dying on the concrete floor, J. rushes over. He grabs me by the collar and drags me out of the path of the flying bullets. When we are safely arrive around a corner, he stabs a needle in my chest, enabling me get back on my feet again. Signaling that I am ready again, we dive around the corner; guns blazing, side by side, right into the path of enemy fire.
It is good to have a friend by my side.
A lot has been written about Army of Two, EA’s latest offering for the xbox360 and the PS3. A lot has been said about the juvinile dialogue, the emphasis on tough-but-cool characters, and the presentation of said characters. The target audience for this game falls clearly in the male teenage camp.
In addition, more has been written about the less-than-stellar AI, the lack-lustre single player campaign, and the non-skippable cutscenes. And lets not forget the comments about the non-skippable cutscenes, the occasional drop in connection, and the drab level design.
And yes, it is all true. But the reality is that Army of Two shines when it is played like it is supposed to be played: with a friend at your side.
Whether through splitscreen or over xbox live, the fact is that this game brings out the best in camedarie and bonds people like no other game currently available. As such, it is a testament to the notion that playing games brings people together. With this in mind, Amry of Two transcends from a ordinary shooter to a shared experience.